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IN HARMONY

ROLE

Mechanics and Puzzle Designer

DESCRIPTION

My senior capstone project, where I worked on a team with thirty other students as one of the designers. During the early stages of development, I was responsible for designing mechanics like the switch and moving blocks. As our game became more fleshed out, I became a level designer, designing and revising levels that both introduce our mechanics and challenge the player's problem-solving abilities.

Development lasted from September 2024 to May 2025.

YEAR

2025

GENRE

Puzzle

PLATFORM

PC

LINK

GAME TRAILER

LEVELS I DESIGNED

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